A Tecnologia
A recompilação estática e o runtime WebGPU — as duas metades de como os jogos de PS2 rodam num navegador, explicadas em profundidade.
Static Recompilation: How PS2 Code Becomes WebAssembly
The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.
Ler maisThe WebGPU Runtime: Recreating PS2 Hardware in the Browser
How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.
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