PS2 Web Recomp
Fan-Made TrackerPS2 games are running in browsers — not through a traditional emulator, but through static recompilation. The ps2-web-recomp project translates a game's MIPS machine code into WebAssembly once, pairs it with a WebGPU-powered recreation of the PlayStation 2 hardware, and the result loads like a web page. God of War II plays in a tab. This tracker covers the whole scene: how the technique works, which games actually run, what your browser needs, and the legal line every player should know before diving in.
Scene Tracker
Browser Requirements for PS2 Web Recomp: The Two-Minute Check
How to Play PS2 Games in Your Browser: The Walkthrough
PS2 Web Recomp Explained: PS2 Games in Your Browser
Static Recompilation: How PS2 Code Becomes WebAssembly
The WebGPU Runtime: Recreating PS2 Hardware in the Browser
God of War II in the Browser: The Flagship PS2 Web Recomp
The PS2 Web Recomp Playable Games List: What Runs Today
Is PS2 Web Recomp Legal? The Question, Answered Once
Understand It In Four Steps
Your First Look at the Scene
Learn the Idea
PS2 Web Recomp is not emulation in the classic sense — static recompilation converts the game itself. One read of the explained guide and the whole scene makes sense.
Check Your Browser
WebGPU is the gate — modern Chrome, Edge or Firefox on desktop, with hardware acceleration on. The requirements guide confirms in two minutes.
Try a Known Title
Start with a game from the playable list that is confirmed working — prove the chain before exploring the frontier.
Know the Law
You bring your own legally-dumped game files, always. The FAQ states the line once, clearly, with no shortcuts.
Most-Read This Week
Trending Now
Browser Requirements for PS2 Web Recomp: The Two-Minute Check
What your browser and hardware need to run PS2 Web Recomp ports — WebGPU support by browser and platform, the settings that break it, and the mobile reality.
How to Play PS2 Games in Your Browser: The Walkthrough
The step-by-step path to playing PS2 Web Recomp ports — the browser check, finding hosted ports, controls, saves and what differs from native play.
PS2 Web Recomp Explained: PS2 Games in Your Browser
What PS2 Web Recomp actually is — how static recompilation turns PS2 games into WebAssembly that runs in a browser tab, no emulator required.
Static Recompilation: How PS2 Code Becomes WebAssembly
The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.
The WebGPU Runtime: Recreating PS2 Hardware in the Browser
How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.
God of War II in the Browser: The Flagship PS2 Web Recomp
God of War II running in a browser tab — how complete the flagship PS2 Web Recomp port is, how it performs, and what playing it feels like.
The PS2 Web Recomp Playable Games List: What Runs Today
Which PS2 games run in the browser through PS2 Web Recomp ports — the live list with statuses, led by God of War II, updated as ports land.
Is PS2 Web Recomp Legal? The Question, Answered Once
The legal frame around PS2 Web Recomp — why the technique itself is not the question, what the actual rules are, and what this site does and does not host.
Browser Requirements for PS2 Web Recomp: The Two-Minute Check
What your browser and hardware need to run PS2 Web Recomp ports — WebGPU support by browser and platform, the settings that break it, and the mobile reality.
How to Play PS2 Games in Your Browser: The Walkthrough
The step-by-step path to playing PS2 Web Recomp ports — the browser check, finding hosted ports, controls, saves and what differs from native play.
PS2 Web Recomp Explained: PS2 Games in Your Browser
What PS2 Web Recomp actually is — how static recompilation turns PS2 games into WebAssembly that runs in a browser tab, no emulator required.
Static Recompilation: How PS2 Code Becomes WebAssembly
The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.
The WebGPU Runtime: Recreating PS2 Hardware in the Browser
How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.
God of War II in the Browser: The Flagship PS2 Web Recomp
God of War II running in a browser tab — how complete the flagship PS2 Web Recomp port is, how it performs, and what playing it feels like.
The PS2 Web Recomp Playable Games List: What Runs Today
Which PS2 games run in the browser through PS2 Web Recomp ports — the live list with statuses, led by God of War II, updated as ports land.
Is PS2 Web Recomp Legal? The Question, Answered Once
The legal frame around PS2 Web Recomp — why the technique itself is not the question, what the actual rules are, and what this site does and does not host.
What Is PS2 Web Recomp?
PS2 Web Recomp is the name the scene uses for PlayStation 2 games statically recompiled to WebAssembly — a technique that translates a game's original MIPS machine code into browser-native code once, ahead of time, instead of emulating the console on the fly. A WebGPU-based runtime stands in for the PS2 hardware, and the finished port loads like any other web page: no installs, no plugins, no traditional emulator.
This tracker is the fan-built companion to that scene: the technique explained in plain language, the live playable games list led by God of War II, the browser requirements that actually matter, and the legal frame stated once and clearly. Real recomps only — that is the whole editorial policy.
Explore All GuidesHeadline Result
God of War II
Core Tech
WebAssembly
Renderer
WebGPU
Runs In
A Browser Tab
Scene Status
Brand New
Price
Free & Open
Everything in the Scene, Mapped
Guides, technology, games and FAQ — the complete toolkit.
PS2 Web Recomp Explained
The complete orientation.
How to Play
From page to gameplay.
Static Recompilation
The technique in depth.
Translate once, run forever — why ahead-of-time beats on-the-fly
MIPS to WebAssembly — the conversion, step by step
The decomp connection — the scene this grew out of
The limits — what per-game work still means
The WebGPU Runtime
The hardware half.
God of War II in the Browser
The flagship, profiled.
The Playable Games List
The scene's scoreboard, live.
Live ListPlayable, in-progress and demonstrated tiers — updated as ports landBrowser Requirements
The two-minute check.
The Legal Question
The line, stated once.
Frequently Asked Questions
Quick answers to the most common questions about PS2 web recompilation.
The scene is moving weekly.
The technique explained, the live games list, the browser check and the legal line — everything to stand on the real side of PS2 web recompilation.
