PS2 Web Recomp

Fan-Made Tracker

PS2 games are running in browsers — not through a traditional emulator, but through static recompilation. The ps2-web-recomp project translates a game's MIPS machine code into WebAssembly once, pairs it with a WebGPU-powered recreation of the PlayStation 2 hardware, and the result loads like a web page. God of War II plays in a tab. This tracker covers the whole scene: how the technique works, which games actually run, what your browser needs, and the legal line every player should know before diving in.

God of War II in a TabLive Games ListWebAssembly + WebGPUFan-Made Tracker

Understand It In Four Steps

Your First Look at the Scene

1

Learn the Idea

PS2 Web Recomp is not emulation in the classic sense — static recompilation converts the game itself. One read of the explained guide and the whole scene makes sense.

2

Check Your Browser

WebGPU is the gate — modern Chrome, Edge or Firefox on desktop, with hardware acceleration on. The requirements guide confirms in two minutes.

3

Try a Known Title

Start with a game from the playable list that is confirmed working — prove the chain before exploring the frontier.

4

Know the Law

You bring your own legally-dumped game files, always. The FAQ states the line once, clearly, with no shortcuts.

Most-Read This Week

Trending Now

Browser Requirements for PS2 Web Recomp: The Two-Minute Check

What your browser and hardware need to run PS2 Web Recomp ports — WebGPU support by browser and platform, the settings that break it, and the mobile reality.

How to Play PS2 Games in Your Browser: The Walkthrough

The step-by-step path to playing PS2 Web Recomp ports — the browser check, finding hosted ports, controls, saves and what differs from native play.

Start Here

PS2 Web Recomp Explained: PS2 Games in Your Browser

What PS2 Web Recomp actually is — how static recompilation turns PS2 games into WebAssembly that runs in a browser tab, no emulator required.

Static Recompilation: How PS2 Code Becomes WebAssembly

The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.

The WebGPU Runtime: Recreating PS2 Hardware in the Browser

How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.

Flagship

God of War II in the Browser: The Flagship PS2 Web Recomp

God of War II running in a browser tab — how complete the flagship PS2 Web Recomp port is, how it performs, and what playing it feels like.

Live List

The PS2 Web Recomp Playable Games List: What Runs Today

Which PS2 games run in the browser through PS2 Web Recomp ports — the live list with statuses, led by God of War II, updated as ports land.

Is PS2 Web Recomp Legal? The Question, Answered Once

The legal frame around PS2 Web Recomp — why the technique itself is not the question, what the actual rules are, and what this site does and does not host.

Browser Requirements for PS2 Web Recomp: The Two-Minute Check

What your browser and hardware need to run PS2 Web Recomp ports — WebGPU support by browser and platform, the settings that break it, and the mobile reality.

How to Play PS2 Games in Your Browser: The Walkthrough

The step-by-step path to playing PS2 Web Recomp ports — the browser check, finding hosted ports, controls, saves and what differs from native play.

Start Here

PS2 Web Recomp Explained: PS2 Games in Your Browser

What PS2 Web Recomp actually is — how static recompilation turns PS2 games into WebAssembly that runs in a browser tab, no emulator required.

Static Recompilation: How PS2 Code Becomes WebAssembly

The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.

The WebGPU Runtime: Recreating PS2 Hardware in the Browser

How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.

Flagship

God of War II in the Browser: The Flagship PS2 Web Recomp

God of War II running in a browser tab — how complete the flagship PS2 Web Recomp port is, how it performs, and what playing it feels like.

Live List

The PS2 Web Recomp Playable Games List: What Runs Today

Which PS2 games run in the browser through PS2 Web Recomp ports — the live list with statuses, led by God of War II, updated as ports land.

Is PS2 Web Recomp Legal? The Question, Answered Once

The legal frame around PS2 Web Recomp — why the technique itself is not the question, what the actual rules are, and what this site does and does not host.

What Is PS2 Web Recomp?

PS2 Web Recomp is the name the scene uses for PlayStation 2 games statically recompiled to WebAssembly — a technique that translates a game's original MIPS machine code into browser-native code once, ahead of time, instead of emulating the console on the fly. A WebGPU-based runtime stands in for the PS2 hardware, and the finished port loads like any other web page: no installs, no plugins, no traditional emulator.

This tracker is the fan-built companion to that scene: the technique explained in plain language, the live playable games list led by God of War II, the browser requirements that actually matter, and the legal frame stated once and clearly. Real recomps only — that is the whole editorial policy.

Explore All Guides

Headline Result

God of War II

Core Tech

WebAssembly

Renderer

WebGPU

Runs In

A Browser Tab

Scene Status

Brand New

Price

Free & Open

Everything in the Scene, Mapped

Guides, technology, games and FAQ — the complete toolkit.

PS2 Web Recomp Explained

The complete orientation.

1What static recompilation does to a PS2 game
2Why the result runs in a browser without an emulator
3Where the scene came from and where it is going
Read Full Guide

How to Play

From page to gameplay.

1The browser check — WebGPU first, everything else second
2Finding the hosted ports and loading your first game
3Controls, saves and what differs from native play
Read Full Guide

Static Recompilation

The technique in depth.

S Tier

Translate once, run forever — why ahead-of-time beats on-the-fly

A Tier

MIPS to WebAssembly — the conversion, step by step

B Tier

The decomp connection — the scene this grew out of

C Tier

The limits — what per-game work still means

Read Full Guide

The WebGPU Runtime

The hardware half.

🔧Emotion Engine, Graphics Synthesizer — rebuilt for the browser
🛠Why WebGPU and not WebGL — the performance gap explained
🚫The fallback trap — what happens on unsupported browsers
Read Full Guide

God of War II in the Browser

The flagship, profiled.

⚡The headline port — how complete it is, how it performs
📐What playing it in a tab actually feels like
🎮Controls and saves in the browser build
Read Full Guide

The Playable Games List

The scene's scoreboard, live.

Live ListPlayable, in-progress and demonstrated tiers — updated as ports land
Updated
Read Full Guide

Browser Requirements

The two-minute check.

1WebGPU support — the hard gate, by browser and platform
2Hardware acceleration and the settings that quietly break it
3Mobile reality — where this works and where it does not yet
Read Full Guide

The Legal Question

The line, stated once.

1Own games, own dumps — the rule that has no exceptions
2Why the technique itself is not the legal question
3What this site does and does not host — stated plainly
Read Full Guide

Frequently Asked Questions

Quick answers to the most common questions about PS2 web recompilation.

The scene is moving weekly.

The technique explained, the live games list, the browser check and the legal line — everything to stand on the real side of PS2 web recompilation.