The Technology
Static recompilation and the WebGPU runtime — the two halves of how PS2 games run in a browser, explained in depth.
Static Recompilation: How PS2 Code Becomes WebAssembly
The static recompilation technique in depth — translating MIPS R5900 game code to WebAssembly ahead of time, why it beats on-the-fly translation, and its honest limits.
Read moreThe WebGPU Runtime: Recreating PS2 Hardware in the Browser
How the PS2 Web Recomp runtime rebuilds the Emotion Engine and Graphics Synthesizer on WebAssembly and WebGPU — and why WebGPU beats WebGL for the job.
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